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Programming the Pulsar Masterpiece 48

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Friday, 21 January 2005 21:41
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Programming the Pulsar Masterpiece 48
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Creating scenes

Ok, first thing you will need to do is perform the "ALL OFF" function, this is done by holding the two long key pads situated amongst the sliders together until the display shows A.OFF



Programming the Pulsar Masterpiece 48

Now you will need to create a scene containing the positions of all 48 sliders. To do this you need to first create you scene, do this by making sure the top LED's on both of the pads the sliders are on.



Programming the Pulsar Masterpiece 48

Now you can adjust the slider levels by moving each slider up and down till the level you want has been reached. The LED display screen will show you the slider percentage of each slider as you move it. You will need to save these to a scene. You can do this by pressing the Save Output To Scene (SOTS) key, which is in the top left hand corner of the masterpiece.



Programming the Pulsar Masterpiece 48

Then press Scene Keyboard One



Programming the Pulsar Masterpiece 48

And Key One



Programming the Pulsar Masterpiece 48

Now perform the all off function.You will see that every time you press key one the slider positions are recreated.

Create several of these scenes repeating the steps we have just been through. E.g create a scene and then save it too key two (Once you run out of keys to save to press S2 and you will have a totally new set of keys)

If you should move a slider and it doesn't do anything check the LED screen, if the led screen shows two numbers like so 43.01, then this means that the slider is at a different level to the output and you will need to match the two levels before you can gain control of the channel. Before we move on it is important that you know that the keyboard along the bottom is not just one keyboard. There are more than one keyboards in the masterpiece there are 8 in the case of the masterpiece 48. The Keyboard select keys change the keyboard below to a new keyboard. There are 8 Scene Keyboards so you can potentially have 96 keys. It basically allows you to store 12 scenes on each keyboard.