| Programming the Pulsar Masterpiece 108 and 216 |
|
| Friday, 21 January 2005 21:51 | |||
|
A helpful beginners guide on Programming the Pulsar Masterpiece 108/216. In this guide I will run through how to program basic chases. I will be going through it with you using the Masterpiece 108. This guide looks hard but its really not that difficult to do, just read and follow everything word for word and you shouldn't have any problems. If you get stuck at any point feel free to contact me on MSN (
This e-mail address is being protected from spambots. You need JavaScript enabled to view it
). It should be noted that the masterpiece 108 and 216 are very similar and you program chases in the same way. The masterpiece is an incredibly powerful controller and once you know how to work it you'll never want to go back to a basic one. Firstly we will need to turn on Masterpiece, on the 108 the power switch is on the back. Please observe the number in the LED window at the top and write it down as it will be important later. The display should read N3.02, if it doesn't you will need to contact pulsar to get hold of a free update chip. Before we continue onto programming the masterpiece I will run through what each key does, please read carefully.
Creating scenes Ok, first thing you will need to do is perform the "ALL OFF" function, this is done by holding the two long key pads situated amongst the sliders together until the display shows A.OFF Now you will need to create a scene containing the positions of all 48 sliders. To do this you need to first create a scene, do this by making sure the top LED's on both of the pads the sliders are on. Now you can adjust the slider levels by moving each slider up and down till the level you want has been reached. The LED display screen will show you the slider percentage of each slider as you move it. You will need to save these to a scene, you can do this by pressing the Save Output To Scene (SOTS) key, which is in the bottom left hand corner of the masterpiece. ...then press Scene Keyboard One ...and key one Now perform the all off function. You will see that every time you press key one the slider positions are recreated. Creating a Chase Sequence Now you've created more than one scene you can create a chase sequence to run through these scenes. I will now show you how to do this. ...then press key one Now press your scene keys in you order that you wish them to happen, such as keys 1,2,3 and 5. Now you will need to select what kind of a chase you want it to be. This is done using the large square key. A Manual chase is one that holds on each step until you either press the forward manual step or reverse manual step keys. A Treb Burst is for when you have a microphone plugged into the back of the masterpiece. Each time there is treble it will go forward one step. Bass burst is the same but it will only go forward one step if there is bass. We are going to use the Auto function, so make sure the LED above Auto is lit by tapping the Chase step source until it is lit and not move the Speed and Slop sliders until you are happy with the speed and crossover rates then disengage the controls by pressing the Controls engaged key once more. This will make it so that you can activate mare than one key at once (Each keyboard has its own function, so if you do this on Scene keyboard one that will not mean that SWAP has been activated on any other keyboard) allowing you to run several chases together. This can then be saved to an environment by ...and then pressing an environment key.
|